ShamanicAI Studio · Cluj-Napoca
A principal engineer by day, a pixel smith by night.
I'm László-A. Zsurzsa. For over fifteen years I've built and led software platforms across the DACH region and Romania. ShamanicAI Studio is where that engineering habit meets something smaller and stranger: cozy pixel-art games about getting out — AI tools beside hand-placed pixels, and a stubborn streak of craft.
01 / Principles
How the games get made.
Four rules that shape every escape in the series.
Warmth over grit
Cozy palettes, soft light and hand-placed pixels. Tension comes from the situation, never from the colours.
Honest difficulty
Enemies follow rules you can learn. Every failed escape should teach you the next attempt.
Small, finished things
Short games that end well, shipped in the browser so anyone can play in one sitting.
One world, three stories
The three escapes share characters, jokes and craft — a series, not three unrelated projects.
02 / Elsewhere
The engineering side.
My professional work — architecture, platforms and coaching engineers — lives on my personal site.